Tribute to Taylor Fischer: A 3D Practice Collection

Stylized 3D clay render of a rural rock-integrated house with a wooden fence, based on concept art by Taylor Fischer.

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Before stylized indie games and cozy-core aesthetics found their center foothold, there were concept artists quietly shaping those visions on platforms like DeviantArt. Taylor Fischer was one of them. Her work captured the kind of whimsy I always admired—functional but charming, rough around the edges yet full of character.

This collection is a tribute to her vision. I interpreted it through my early experiments with 3D modeling and low-poly art. Some of these were finished as turnarounds or rendered scenes. Others remain in their clay or wireframe form—a small gesture of appreciation, and also part of my growth.

Harvest Moon Axe Turnaround with Textures

The original Harvest Moon axe design by Taylor Fischer had this almost organic, storybook quality. I used textures pulled directly from her original concept to stay true to her colorwork and material style. I especially enjoyed how the notched, leaf-adorned wood gave the tool a crafted-by-hand kind of feel. It looked like it belonged in a world where everything felt just slightly alive.

Harvest Moon Axe Toon Render and Turnaround

March 25, 2010

A four-angle textured render of Taylor Fischer’s whimsical axe design.

Four 3D rendered views of a stylized axe with leaf details, modeled after Taylor Fischer’s concept art.

Low-Poly Simple Steam House

One of her simpler yet most architectural pieces, this Simple Steam House design was great practice for modular construction. I tried to stay faithful to her blocky but balanced layout while focusing on proportion and silhouette in the low-poly style. The terrain and pipework details helped make it feel grounded, even in grayscale.

Low-Poly Simple Steam House

March 30, 2010

Low-poly interpretation of Taylor Fischer’s Steam House concept, shown in grayscale render and wireframe.

Low-Poly Large Home

This one came from a quick pen-and-paper sketch Taylor did back in one of her classes. There was something about its stacked forms and clustered silos that felt iconic, almost like the kind of building you’d see in the middle of a farming sim town. I wanted to explore how far I could take it in 3D while still keeping that same charm.

Low-Poly Large Home

April 1, 2010

A vibrant low-poly farm building modeled after Taylor Fischer’s pen and paper concept art.

Low-poly 3D render of a multi-roofed farmhouse with silos, inspired by Taylor Fischer’s concept design.

Taylor Fischer’s Rock House Clay Render

This was one of the first I attempted and is probably the closest to her sketch in terms of spatial fidelity. I loved the way she integrated rock formations with basic rural structures. The turnaround shows how the space could really function, while the final clay render hints at the environmental storytelling she was so good at.

Comparison of a pencil sketch and a yellow-tinted clay render of a stylized rock-integrated house.
Multiple views of a low-poly clay render of a house partially embedded in rocks, based on concept art by Taylor Fischer.

Taylor Fischer’s Rock House

April 1, 2010

Clay render and turnaround of a rustic rock-integrated house design by Taylor Fischer.

Unfinished Renders

These pieces are still works-in-progress or left in their base clay forms—but I wanted to include them anyway. They served as exercises in spatial layout and object grouping, staying consistent with Taylor’s design sensibilities.

White clay render of a stylized farmhouse with simple barrels and fences in a rural layout.

Low-Poly Farm House

April 7, 2010

A minimalist low-poly render of a rural home based on Taylor Fischer’s concept art.

The Mine Low-Poly

January 18, 2011

A 3D interpretation of Taylor Fischer’s The Mine concept art.

Looking Back

Revisiting these pieces years later, I’m reminded how much of my learning happened through admiration. There was no formal brief, no client, no deadline—just the quiet joy of translating a concept I loved into a form I could sculpt and refine. Taylor Fischer’s sketches weren’t just art prompts; they were seeds of possibility that taught me how to see shape, balance, and storytelling in structure.

These models might not be perfect, but they hold something more lasting for me: proof that even small gestures of tribute can move us forward, one polygon at a time.


About Me

I’m JP B. Bantigue, a multidisciplinary creative who once saw the world in wireframes. My love for 3D started at First Academy of Computer Arts, where I studied architecture and still life modeling, often obsessing over clay renders and ambient occlusion passes. From interiors to vehicles, I’ve always been drawn to the tactile feel of digitally sculpted space.

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