Realistic 3D Modeling Collection

Realistic 3D render of orange candle in glass bowl

Type of work:

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Exploring Everyday Life Through Realistic 3D Modeling

This project showcases my personal practice in realistic 3D modeling.

I focused on recreating everyday objects from my surroundings—my bedroom, my keepsakes, and items I interacted with daily.
Through this Realistic 3D Modeling Collection, I challenged myself to model, texture, and render objects based on real-world references, while working within the limits of a slow computer setup at the time.

Each piece in this Realistic 3D Modeling Collection reflects not just technical skills but also a slice of my life during those early creative years.

Realistic 3D render of attic bedroom with custom shelf and bed

Blue Room: My Attic Sanctuary

March 18, 2008

The “Blue Room” was modeled after my attic bedroom.

The custom shelf was designed specifically to maximize the tricky sloped ceiling space. The bed itself mirrors my actual one. While the window isn’t visible in the render, it would be located on the left wall cutaway. The right wall cutaway beside the bed is where the door would normally be.

This piece served as a meaningful test of spatial design and realistic 3D modeling principles.

Orange Candle

January 2, 2010

The orange candle, with its soft glow, was a comforting presence in my room.

I modeled it with the goal of simulating translucency and light scattering within simple shader setups. Balancing realism without heavy renders was an important lesson in creating convincing models even under technical limitations.

Closeup of realistic orange candle inside round glass container
Front view of realistic 3D bedroom lamp with transparent shade

Lamp Shade

September 1, 2008

This bedroom lamp project focused on transparency, reflections, and subtle material work.

It helped me study how glass and semi-transparent plastics behave under different lighting setups. This model was also one of my first forays into carefully replicating smaller mechanical parts like light bulb fixtures.

Rolex Watch

October 21, 2010

The Rolex watch model was a detailed replica of my personal timepiece.

This project focused heavily on achieving polished metallic surfaces, reflections, and realistic mechanical detailing. It pushed my patience—and my rendering skills—to the next level.

3D render of realistic Rolex watch on red rounded stand
Green and pink iPod Shuffles 3D render with realistic details

iPod Shuffles

June 30, 2010

These iPod Shuffles were based on actual gadgets that we owned.

Modeling them was an exercise in capturing the essence of minimalist, clean tech design while paying attention to tiny but essential functional details.

Sun Clip

August 31, 2010

The Sun Clip project was a whimsical break from precision work.

I explored stylized shading, cartoonish proportions, and object articulation—recreating the fun personality of this playful clip while maintaining realism in textures and build.

3D turnaround of a paper clip with cute sun design
Full view of SBSB-themed bracelet with black straps and key charm

SBSB Bracelet

October 2, 2010

The SBSB bracelet was an actual keepsake important to me.

This project helped me practice flexible shape modeling, metal texturing, and representing personal objects realistically through 3D forms.

SIBI 15th Anniversary Pencil Case

October 2, 2010

The SIBI Pencil Case set commemorated an anniversary.

This model allowed me to practice soft-surface modeling, logo projection on uneven surfaces, and realistic arrangement of smaller items to create a natural scatter.

3D render of SIBI-branded pencil case set with scattered pencils
Realistic clay render of a bedside table with elegant curves.

Bedside Table (Clay Render)

February 19, 2010

Finally, a clay-rendered bedside table closes this series.

The model mirrors a real table from my bedroom, helping me focus on basic form, proportion, and stability—key aspects of realistic 3D modeling.

Reflections on the Realistic 3D Modeling Collection

Working with limited hardware taught me how to prioritize efficiency—leaning on clever modeling strategies and simpler shader setups rather than brute-force detail.

Adding transition points between techniques was crucial to achieve better results even when my computer resources were constrained.

Ultimately, this Realistic 3D Modeling Collection became a visual diary, documenting not just technical growth but also moments from my everyday life captured in 3D form.


About Me

I’m JP B. Bantigue, a multidisciplinary creative who once saw the world in wireframes. My love for 3D started at First Academy of Computer Arts, where I studied architecture and still life modeling, often obsessing over clay renders and ambient occlusion passes. From interiors to vehicles, I’ve always been drawn to the tactile feel of digitally sculpted space.

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