There’s a quiet charm in working with limitations—and this Clay Render Character Collection is the product of exactly that. Back then, ambient occlusion and basic shaders were pretty much all my system could handle. But those constraints became a defining style: subdued, soft, and tactile. What started as a workaround soon evolved into a preferred aesthetic—a minimalist, clay-like feel grounded in warmth and nostalgia.
This collection brings together a variety of 3D character models I’ve created over the years. Some were personal challenges. Others were gift arts or meant for short animations that never quite finished. But each one carries a story of practice, exploration, and play.
Headless Gentleman: Watcher of the Grave
October 18, 2012
This piece started as a Halloween concept and ended up becoming one of my personal favorites. The stark silhouette, the lantern glow, and the looming moonlight all work together in quiet tension. Rendered simply, but intentionally, it’s a love letter to eerie elegance—with a dash of Tim Burton influence.

Dog: Low-Poly Practice with Personality
September 9, 2010
This pup was a gift art and a great excuse to practice organic character modeling. Simple, clean shapes and big expressive eyes gave it a friendly, familiar feel. Projects like this helped me study proportions and personality with minimal geometry.

Esennah: Sad Star Soldier Tribute in 3D
April 14, 2010
This was a personal modeling challenge and a tribute to KC Salvador’s character design. I created this 3D version of Esennah from a turnaround sheet she made—trying to stay faithful to her vision while exploring more complex forms and topology. The goal was to animate her eventually, but the project stayed in modeling phase. Still, it became an important stepping stone in developing my skills.
Sad Star Soldier Pooh Concept Art
December 2, 2006
This project was a quiet but meaningful experiment—imagining a familiar childhood character as part of the Sad Star Soldiers universe. Modeled as a tribute to both nostalgia and introspection, this version of Pooh wears a crimson scarf, symbolizing the signature trait of a Sad Star Soldier: silent resilience in the face of loss.
It was a playful but melancholic exercise, blending childhood wonder with the emotional core of the SSS universe.


Snowman: Seasonal Simplicity
October 24, 2010
This snowman was part of a small seasonal project—an experiment in soft lighting and mood, using nothing more than clay shaders and charm. A short study in character work and posing, with a touch of holiday whimsy.

Ragnarok Online Poring
March 4, 2010
A nod to one of my favorite RPGs, this Poring was meant to be part of a short animation. While the animation never materialized, the model still captures the joy I felt while making it—soft lighting, subtle blush, and that trademark smile.
The Little Prince (Voodoo Doll)
September 22, 2010
This Little Prince wasn’t born from scratch, but from a tiny voodoo doll keychain I used to carry around. I wanted to recreate its handmade feel in 3D—complete with yarn textures, tiny limbs, and his iconic rose. It became a playful yet poetic piece, blending fan art and fond memory into one.


